Campaign of Doooooooom

Hired then Fired

OK, so we lost Will to the great beyond. Kyfen incinerated the body as is the tiefling custom. After which the group checked the adjacent rooms and found two Shadarkai sages who spilled the beans on Sarshan’s research into ultimate weapon creation. R’yac and Kyfen let the the pair leave-as they weren’t going to kill unarmed combatants.

The group then took the “elevator” up to the next floor where we fought a giant beetle and swarms of smaller beetles which was fairly difficult. Lee took a beating-like a one legged step child-but managed not to die. In the room there was a statue which turned out to be a war forged sword mage (we think) named Hunga Munga. R’yac activated him from his slumber and the tin man went to work on the beetle swarms.

We polished off the insects (Thrull was awesome) but were quickly surrounded by enemy Shadarkai and lo and behold, Sarshan himself-who was actually the old dude we talked to at the Happy Beggar! Sarshan was pissed that we killed some of his crew but managed to overlooked that irritation as we had successfully spoiled Mordra’s plot to sabotage the foundry. Also, he believed we had killed Mordra-bonus for us as we had only nicked him really.

Having a good eye for talent and mayhem, Sarshan offered us a position in his cadre. Being highly outnumbered, beat up and generally tired, we gladly accepted. Plus we figured what better way to get a bead on the maniac’s plan for world destruction than from the inside! However the next morning a major explosion rocked the shadowfell and Sarshan quickly realized Mordra was not pushing up daisies as previously thought. The bad guys cleared out of the tower after Sarshan ordered his captain of the guard, Thanu, to execute us with his two pet panthers. We had other plans. Bye bye Thanu and the thunder cats. Kyfen then jerry rigged the activated portal so that the group could pass through just as the tower collapsed and the foundry blew sky high. We were back at the entry portal and left it there until next time.

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Into the darkness
Or how Kyphen ruined it for the rest of you

Turnips were a recurring theme throughout. Thrull managed to find a delicious +1 turnip, I don’t believe that he ate it yet either.

After Kyphen lost one of the two keys, to who you later found out to be Mordra, Mordra promptly activated the shadowy gate which led to the Shadowfell. After dealing with the rest of the wraiths you followed Morda through the portal, not knowing what was on the other side. On the other side of the portal you saw faint signs of a struggle with tracks leading out of the cavern. When you finally decided to leave the cavern the following vista opened before you

The land before you is like nothing you’ve ever seen before. A wide plain of gray-green grass and stunted black trees spreads beneath a sky scoured by fast-moving clouds. The sun is bright above but somehow doesn’t cut the darkness that drapes every rock and every blade of grass in gray gloom. This is the Shadowfell.

From the mouth of the cavern, a wide and well-traveled road runs in a curving line to the north. There, perhaps a quarter-mile away, a military camp spreads. Buildings are scattered here and there, with tents and pavilions spreading between them. Torches and fires burn brightly against the ever-present shadow, and lone trees and tall stands of gray- green grass are whipped by a hissing wind.

Looming above it all, a rise of black rock to the west is rent by a seething volcanic rift. Black-streaked lava courses from it to descend into a narrow channel, and a permanent pall of glowing red-black smoke rises above it. Over this molten flow, a great stone bridge is arched. This wide east- west road meets the road north from the cavern. North of the bridge, a tall tower stands and a lower building spreads in its shadow.

From there the party headed toward the mercenary encampment by following the path that lead from the cavern in which they had materialized. They were quickly spotted by a patrol who mistook the party for sellswords who had wandered out of the camp

A voice rings out, and two dark creeper sentries suddenly appear where the shadows of the tall grass had hidden them. “All mercenaries stay within the borders of the camps!” one shouts angrily. “Next time you go wandering, you get shot, sellswords!”

Realizing that the could play the role of intrepid sellswords the party gained confidence and approached the encampment boldly, where they started to ply the folk of the temporary encampment for information about the mysterious Mordra. This is what they found:

“This is Umbraforge, dominion of Sarshan, a trader of great reputation and even greater wealth. The tower, foundry, and forges are his. The camps are those of the mercenaries and slaves whose services he sells across the Shadowfell and the world.”

bq.“Sarshan is shadar-kai, an outcast who made a name for himself as the leader of a legend- ary mercenary band known as the Black Ar- row. At their height, the Arrow put so much fear in generals and kings alike that Sarshan would take payment to fight for one group, then take a bigger payment from their foe to stand down.”

“Modra is known well in Umbraforge, but for all the wrong reasons now. He was one of Sarshan’s trusted lieutenants before he tried to a broker a weapons deal that Sarshan had already turned down.”

“The job that Sarshan refused was some orc king’s raid on a dwarven citadel. Sarshan never makes a sale if it has a chance of com- ing back to him, and for good reason. This job went bad, they say, and people know that Modra sold the orc his weapons.”

“Modra is long gone from Umbraforge and the Shadowfell, believe me. Sarshan’s got a long arm and a longer memory. The creeper would have to be crazy to come back here.”

“The foundry is the new jewel of Sarshan’s operations. Its power comes from the fire and shadow driving its furnaces. Sarshan’s sages create beasts of battle there, born killers with magic in their blood.”

“It used to be that Sarshan brokered mercenar- ies mostly within the Shadowfell, but that’s changing. Dark ones and shadar-kai are still his elite troops, but more and more, he brings creatures from the world to Umbraforge for training, then marches them off to places unknown.”

“The Shadowfell is only a stopping-off place for Sarshan’s mercenaries. A force of archons from the Elemental Chaos was here not six months ago. I saw githzerai from the Astral Sea in Um- braforge once. I don’t know what job they took for Sarshan, but woe be to whoever got in their way.”

“Sarshan’s slave bazaar is about more than just servants and soldiers. His experiments in the foundry only begin with dumb beasts. He’s building new soldier races there, born from the slaves he traffics.”

“Sarshan’s mercenary operations have tripled in size in months past, but it’s not the Shad- owfell they’re fighting in. When his forces are bought and sent on the march, they’re bound for portals to the world. Shadar-kai, dark ones, undead, giants, ogres, trolls, gnolls, orcs— Sarshan has the armies of two planes on the march. War is brewing in the world, but the forces that will fight it are moving into position in the Shadowfell, unseen.”

The last piece of information was given to them by a shadar-kai witch named Leena, who had been observing the party during their quest or information, and had pieced together the partys’ plan. She shared her motives with the party:

Modra and I worked together for a time, but when he elected to go behind Sarshan’s back, I told him we were done. I heard word of him in the camps even before you started asking around. He has a plan to disrupt Sarshan’s operations by destroying the foundry, then the tower. Sarshan has a private tunnel connecting the two, and Modra is planning on venting the foundry’s destructive energy there. A mass of mercenaries is moving out tonight. He’ll be using that as cover when he goes inside.

Modra’s made his bargain with fate, and honor decrees that he die for his betrayal. He won’t get tears from me. But if Sarshan captures him, he’ll die slowly. If it’s you, I’ll hope you make it quick.

If you made it this far congratulations! Add 2 magical items of level 8 or lower to your inventory for next session. I had grand designs about magical items in this campaign, but it was too much work. So I’ve decided to give you 2 items (if you’ve read this far) if you didn’t read this then tough. Shhh it’s our little secret we can laugh and make fun of the people that didn’t read this far, it’ll be a story that you tell you grandkids one day when you’re old and grey sitting in your rocking chair. “Back in my day we had to read to get magical items” the kids will oooh and ahhhh at your stories; mostly because now magical items grow on trees or have depreciated so much in value due to rampent inflation that they will be as common and as wanted as pennies.

L.

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Our Story Begins...

Our saga begins in the Happy Beggar where the brave adventurers finish speaking with a wise yet crazy old man.

Steely-eyed Kyfen made his was down into the dark, damp cellar followed closely by the noble warlock Bjorn. Their cautious searching of the cellar led them to a pile of rubble of what looked like a cave in. The highly perceptive monk however observed that the stones were perhaps a little too well arranged. Before anyone could really deliberate the fearless paladin stepped in and swiftly began to clear the rocks.

That’s when the passage was revealed.

With only the glow of Wil’s lamp to guide them, our heroes carefully moved down the rocky passage, with only the sounds of the heartbeats echoing off the walls. Almost completely blind, our humble Lee slipped and uncontrollably fell down the steep passage, taking the startled warlock with him.

They came to an abrupt stop, falling into each other, into a large open cavern cut in half by a 20 foot drop into what seemed like into the black. Only the faint silhouette of mushrooms could be detected all along the side of the cliff and below, thus preventing our heroes from climbing down.

But before they could even move, a shriek came from the shadows and, in blinding streaks of fire that lit the cave walls with dastardly shadows, bats descended upon them.

Our heroes immediately jumped into action defending themselves, and let their honed instincts take over. Our humble monk, Lee, leapt at one of the beast and immediately started striking at one of the fiends from hell. But even as Bjorn granted him speed and cunning to strike more, the hellish creature still managed to evade him.

Wil did not hesitate to strike at the fiery spawns from hell with his mighty sword, drawing the ichor from their veins.

Heightened by the scent of blood, Kyfen lays a psychic trap on the mind of the bat, twisting and bending the mind of the creature causing it to shriek in pain.

One by one the bats fell and, in fear, two of the bats tried to retreat. Our heroes would not allow for filth like that to remain. So feeling renewed by the warlock, Wil lept courageously from the cliff in a single bound.

He landed with such a force that the mysterious mushrooms burst and let loose a cloud of spores the engulfed him. A normal man would have died instantly, a lesser man would have fallen to his knees, but the fortuitous Wil did not allow it to phase him.

Bursting forth from his poisonous concealment, the paladin did not allow the hellish bat escape the wrath of his blade. Aided by the resourceful monk, who threw stones with great precision, the bat became confused and flew erratically to escape.

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No Love

Hey how come we have no fans?

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Hey

Where’s the update, yo?

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Synopsis thus far

The Resumptioning

The adventure started with the party in the city of Overlook where you came searching for work after hearing about the the council in Overlook putting out a general call for adventurers to help deal with a mounting orc horde to the west of the mountains specifically the city is worried that Bordin’s Watch, a large dwarf run fortress that sits in the pass leading to Overlook, might fall to the orc horde. You spent a couple of days in Overlook before going to the council, this gave you a chance to meet some of the other adventuring parties that have answered the call. You a budding friendship emerges with one of the parties – The Freeriders. When you finally make your way to the council you find the Freeriders there along with another adventuring party the Farstriders.

After an impassioned speech from the elder councilman Cadrick you volunteer to goto the Monastery of the Sundered Chain to ensure that the tunnels below the monastery were sealed and free of orc. Upon your arrival at the monastery you found that it was already overrun with orcs. The only survivor was a dwarf Paladin name Kalad who sealed the tunnels leading into the monastery. Having cleaned the monastery of orcs Kalad insisted that you head to the Vents to check on the Farstriders who were tasked with sealing the tunnels there.

The trip to the Vents was largely uneventful. Upon arriving and investigating the first couple chambers in the ancient dwarven complex you found the remains of Jen the leader of the Farstriders clutching a stone. You found the rest of the Farstriders being devoured by a rather large cave troll in what used to be a temple to Moradin.

The orcs that you’ve faced in both the monastery and the Vents seem abnormally well equipped and disciplined. Some of you believe that there may be a larger conspiracy afoot. They alos speak of one named Tusk who has been the leader of the orc attacks. Kalad speaks of Tusk as being a chieftain of a small band of orc who would hardly have the resources, experience or strength to mobilize a force of this size.

After the incident in the tunnels and the subsequent adventures through the city searching for a mysterious figure named Mordra you met a half-elf name Reniss who was also searching for Mordra. You combined the information that you both had gathered about the mysterious Mordra which led you to the small poorhouse “The Happy Beggar” where you met a old sickly man who gave the following advice:
“I know the one you mean. A dark creeper, and none as dark as him, or so I’ve heard. Time was, he used the Happy Beggar as a meeting place, but I’d reckon he hasn’t been seen here in two years or more. I ran him off one time myself. I might not look it, but I fought dark creepers in the mountains as a younger man, sellsword to a dozen lords. Much as yourselves, I’d wager. Adventurers all have a price, eh? Wherever you find this Modra, heed me. He’s a black-hearted one—make no mistake and strike no bargains with him. Kill him quickly before he gets the chance to return the favor.”

I believe that we left off with Kyphen making his way down the stair into the basement and the rest of the party fraternizing with one of the nubile volunteers.

L.

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